
Given these reasons, they wanted the Thor to exist. This has actual gameplay implications- for instance, the Phoenix cannot lift units with the Massive tag with its Graviton Beam. With the inclusion of the "Massive" unit tag, the devs probably felt the Terrans could also use a ground-based Massive unit (like the Colossus for the Protoss and the Ultralisk for the Zerg). With the removal of the Goliath, Terrans needed a new anti-air, ground-based unit.Ģ. Do you think the BC, Archon or Ultralisk were added for different reasons in SC1 than the reasons they added the Thor to SC2? I would imagine all four of the above units were added for the simple reason that they "were cool".Īctually, I do think the Thor was added to SC2 for a different reason:ġ. Either back up your claims with some respectable history and experience of your own or lose the attitude.Īny respectable person in game design will tell you that role comes first.
#League of legends r34 mod#
Your work on some random quake 3 mod I have never heard of doesnt impress me nearly enough that you can make these kind of claims about blizzard. You make some good points, but I just can't take you seriously when you are this arrogant. The role comes first, you fill it with something that fits, you don't make something you like then figure out where to put it. They are emotionally attached to it and obviously want it in while it lacks a role.

Another thing that leads me to believe this is the Thor. This is the conclusion to my belief that they're using gimmicks too much, if they were sufficiently experienced at designing competitive games they would understand the danger of gimmicks and have avoided them.

How do you know their team isn't experienced enough?
